Trouble in Paradise: Memory Overload

My work has been brought to a screeching halt by system lockups where my CPU, RAM and/or Disk Memory are suddenly overloaded. CityEngine goes dim and shows “Not Responding”; I get the swirling blue donut of death (the computer) and total sphincter lock (me). This happens even when I am working with minimal street geometry. What is the issue? My colleague Jesse Suders says “This was the same issue I had. I exported the roads, opened them in arc repaired geometry, and then reimported them. Worked for me”.

This did not start happening until recently. I have a Dell Precision T3610 running Win 10 (64-bit) with an Intel Xeon E5-1620 v2 @ 3.7GHz quad-core, an NVIDIA Quadro K4000 video card with 3GB GDDR5 of memory and a 1TB hard drive that’s about 60 percent full. I don’t know if its hard drive space; maybe I should upgrade to a a 2TB disk. I am NOT going to spend $13,000 bucks on the video card that comes with Dell’s dedicated CityEngine systems.

So here is what I’ll be checking; CHECK THIS PAGE FOR UPDATES.

  • Corrupted or problematic rule files
  • Corrupted or problematic graph geometry
  • Corrupted workspace
  • Insufficient RAM

I have not spent a lot of time on the boards. I want to get familiar with this issue before I try. Any bright ideas or solutions? Please comment.


8/23/18: Started with a completely new workspace folder, workspace and project. My GPU maxes out whenever I navigate around my geometry, but there are no performance issues. RAM, Disk, both OK. Smooth as glass.

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