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Author: Jeff Herzer

Fall Hiatus: SCAD Workshop, North Woods Getaway, Upgrade to CE 2018

October 27, 2018 Jeff Herzer Leave a comment

First, a very sincere thank you to the people at the Savannah College of Art and Design (SCAD) for their…

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Posted in: City Engine

Trouble in Paradise: Memory Overload

August 23, 2018 Jeff Herzer Leave a comment

My work has been brought to a screeching halt by system lockups where my CPU, RAM and/or Disk Memory are…

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Posted in: City Engine, Problems Filed under: Problems

Stuck on Streets

July 25, 2018 Jeff Herzer Leave a comment

My CityEngine learning has hit a wall of sorts, or maybe I should say a fork in the road. I’ve…

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Posted in: City Engine

In Progress: My First Rule Package

July 13, 2018 Jeff Herzer Leave a comment

My first “real world” project, modeling a public sports complex, has me writing rule packages for things I might need…

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Posted in: City Engine

Progress, July 2018

July 8, 2018 Jeff Herzer Leave a comment

We’re halfway through the year and 18 months into this blog. Here’s what I can tell you. This has not…

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Posted in: City Engine

Code for Using W3C Colors by Name in Rule Files

July 4, 2018 Jeff Herzer Leave a comment

How about some Fourth of July color? I got bored, so I made a set of rules covering most of…

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Posted in: City Engine Filed under: @Color, color names, hex

Understanding Streets #2: Accessing Attributes in CGA Code

July 1, 2018 Jeff Herzer Leave a comment

    Whether you create a street graph from a shapefile or OpenStreetMap data, generate a graph using Graph >…

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Posted in: City Engine Filed under: attributes, streets

Understanding Streets #1: Shapes, Blocks, Segments and Nodes

June 28, 2018 Jeff Herzer Leave a comment

Just as in a real city, your CityEngine model will likely be structured largely around streets, whether you import them…

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Posted in: City Engine Filed under: blocks, edges, lots, nodes, streets

First Steps with Unreal Engine (Part 1)

June 15, 2018 Jeff Herzer 2 Comments

(I am currently using version 4.19.2) The good news about Unreal Engine 4: its not that hard to learn. Is…

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Posted in: Unreal Engine

Making the Foray Into Unreal Engine

June 14, 2018 Jeff Herzer Leave a comment

If you’re not thinking about your work beyond CityEngine, you probably should be. This means looking at and learning about…

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Posted in: City Engine, Unreal Engine Filed under: LumenRT, Unity, Unreal

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Recent CityEngine Blogs

  • Fall Hiatus: SCAD Workshop, North Woods Getaway, Upgrade to CE 2018 October 27, 2018
  • Trouble in Paradise: Memory Overload August 23, 2018
  • Stuck on Streets July 25, 2018

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  • Email
    jeff@worldstallest.com
  • Address
    Kansas City, Missouri, USA
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